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- 2024-12-21
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The Foundry Mari 4.6 | 733.8 mb Foundry has released Mari 4.6v4, the latest version of its texture painting software, apart from fixes in the detected issues, there are new feature enhancements in this release. Mari 4.6v4 Release Notes - Date: New Features Limited Patch Range BakingIn previous versions of Mari, baking would flatten the upstream graph results for all patches within a project even if the results would be masked for a small range of patches downstream. This would waste a lot of computation time when your objects had a large amount of UDIMs. Mari 4.6v4 introduces the ability to use a Limited Patch Range when flattening upstream results to a Bake Point node. You can now limit baking to the required UDIM patches by specifying a patch range and then select a background color for patches outside the given range - reducing bake times and giving the user more control to reduce project complexity with Bake Points. Export on BakeUsers now have the option to automatically export the flattened results of a Bake Point to disk after updating its upstream results. If Export on Bake is enabled, Mari will rewrite textures to a given path when patches are baked instead of requiring the user to manually export the updates. This streamlines the process of sending your iterative updates to other applications. Transform Tool: Local Space ModeA new Local Space Mode has been added to the existing Transformation Tool allowing you to manipulate the transform gizmo along the object axises once it has been rotated. Manipulating the Transformation Tool handles while holding the CTRL key now edits the transformation in iterative steps. Additionally, the hit area for Transformation Tool has been increased, removing the requirement of pixel perfect handle picking. Feature Enhancements ID 407155 - The selection area for the Transform Tool has been Increased around handles for easier manipulation.ID 423733 - The Canvas viewer's Scalar Mode check will now correctly handle data from Shader Model defined streams used by Multi-Channel and Shader Nodes.ID 434792 - Mari now maintains the state of the Pin/Float Palette button in the Palettes Toolbar across sessionsID 415556 - The Transform Tool now supports switching between both Local and Global space transformations via the drop-down in the Tool Properties toolbar.Additionally, holding the [CTRL] modifier while translating an Object or Locator will perform a translation in 1 unit steps. Holding [CTRL] while rotating an Object or Locator will perform a rotation in 5 degree steps.ID 422512 - The visual appearance of edge connections in the NodeGraph has been updated to use a smart-radius boundary and straighter connections between Nodes.ID 423551 - The new preference item GPU > Canvas > Pause Canvas Rendering has been added. When enabled, UI interaction is improved by pausing the canvas rendering smartly when the mouse cursor is outside the Canvas.ID 429388 - When adding a Geo Version with many new patches, Mari would take an unexpectedly long time to complete the import process.ID 427586 - The opacity of UV grid lines was reduced in order to allow better distinction from the UDIM boundaries.ID 380848 - Mari now allows users to convert Graph Layers to a Paintable Layer.ID 434218 - The Modo Bake & Render Palette has been updated to version 14.0 and re-enabled on macOS. The Modo Bake & Render Palette now includes a new preset called Thickness.ID 426347 - The Levels adjustment layer/node now allows users to enter negative values without clamping.ID 369368 - A new Preference item Default Import Colorspace has been added to Edit > Preferences > Color which allows you to specify the default colorspace setting of Import dialogs.ID 430568 - Images used by any node type inside of a Material are now bundled when exported.ID 432523 - When launching Mari with an Intel GPU, we no longer suggest that this is in an experimental state. Mari does not support Intel graphics cards.ID 406575 - When opening a Mask, Adjustment or Channel Layer Stack pop out, the palette pin state will now match the pinned/floating open mode set in the Palettes Toolbar.ID 434698 - Lighting and shading has been added to Transform Tool handles for better visibility of orientation.ID 437550 - The new Preference, Preferences > Navigation > Transform > Stepping Angle, allows to configure the stepping angle for rotation of Objects and Locators.ID 434706 - Locator objects created from a Locator List now spawn as a child of the current object. Locator names are also now inherited from the Layer/Node used to create them.ID 242166 - When dragging a NodeGraph connection onto a Node, the presented list of Node inputs and outputs will now show the pretty name of each port, rather than the internal name.ID 353263 - When viewing the Node Port Connection List by dragging a NodeGraph connection onto a Node, the list will now show the pretty name of the Inputs/Outputs in order of appearance on the node.ID 353550 - When viewing the Node Port Connection List by dragging a NodeGraph connection onto Multi-Channel Nodes, the list will now display a port's full name instead of the 4 character abbreviation.ID 428110 - The CC0_Textures Material Ingest Template has been updated to support the new naming convention used by CC0Textures.comID 435569 - Text entered in the Python Console input is now saved and restored across Mari sessionsID 437649 - Users are now able to configure which of Mari's docking areas own each corner of the main window using Edit > Preferences > Misc > Window Corner Dock Areas, which allows palettes to extend to the full height of the window when changing ownership to the Left and Right Docking Areas.ID 437552 - When creating a new Locator from a LocatorList, the current transform properties of the LocatorList fields are applied to the new Locator. Bug Fixes ID 429532 - When setting the Paint Through source image to Raw, the Paint Through Tool would incorrectly paint a color-converted stroke.ID 430576 - Images used by Image type attributes inside Material nodes were not bundled with their Material file when exported from Mari.ID 434111 - Renaming an output of a Group node would not correctly update connections from the renamed output.ID 438250 - If certain NodeGraph shortcuts were triggered before a project was opened, Mari would crash.ID 437261 - When copying and pasting a node, importing an MNG file, importing a Material or duplicating a Layer, Mari would emit nodeCreated() signal for all the nodes in the Node Graph.ID 427471 - When sibling streams were located in different sub-directories of a common Material Root Path, the Material Ingest Tool would not find more than one valid stream.ID 436867 - When creating a Graph Layer, Mari would automatically overlap the placement of the Input and Output nodes which would then need to be rearranged.ID 396645 - When applying a Filter to the Current Painting on a Projected Image, the Paint Buffer would unexpectedly resize.ID 418186 - When importing a Geo-Channel into a PTEX project, Mari's application window would turn black on macOS.ID 423841 - When adjusting the parameters of Hue Filter on macOS, the Mari application window would unexpectedly render black.ID 424133 - When an invalid path was given, the Material Export dialog displayed an empty warning message.ID 422600 - When applying Filters such as High Pass, Blur and Gaussian to Current Painting, the Filter Preview would appear brighter than the actual applied result.ID 423144 - Zooming in and out of the NodeGraph view would cause the Viewport centre to drift. Additionally;- The NodeGraph navigation "Zoom To" preference would internally reset to "Centre" when the NodeGraph view was displayed despite misleadingly set as "Cursor". It now respects the preference setting correctly.- Moving the scroll wheel would zoom the view whilst still performing viewport navigation. Mari now only allows zoom to be triggered if not already panning/zooming.ID 425758 - When exporting a Material containing images from an imported Session, image type attributes were not correctly bundled in the .MMA.ID 426007 - When adding an Object Version to an Object containing baked Bake Point Nodes on macOS, Mari would unexpectedly crash.ID 426173 - On macOS, if the Play Controls toolbar was spawned then opening a Project would cause Mari's main window to render black.ID 423863 - The Modo Bake & Render Palette would incorrectly export 16bit textures when 32bit was selected.ID 427428 - Directly viewing an Output node inside of a Group node would not correctly update in the Canvas.ID 427191 - When a Group node had many promoted Knobs, editing the Name field of a Backdrop node contained within would be slower than expected.ID 426991 - Certain combinations of project version and Mari version could cause significant slowdowns with UI interaction.ID 434240 - When cancelling an Export Dialog, Mari would not save settings correctly though the dialog was cancelled.ID 427718 - When using Dynamic shader compilation mode, the Height As Normal node would generate an incorrect normal map from nodes with multiple outputs.ID 428171 - The Bump and Normal mappings of the Principled BRDF Shader would incorrectly affect specular lighting.ID 432021 - Mari crashed during importing Geo-Channels when using the background importer option.ID 430563 - Imported nodes with Color type attributes would silently modify the Colorspace flags for those attributes.ID 430566 - Images imported from Materials were not added to the correct Material Images tab in the Image Manager.ID 425585 - A duplicated Bake Point node would incorrectly share the same image set as the original Bake Point node.ID 428233 - On importing Bake Point nodes into a new Project, Bake Points would appear Clean and could not be baked.ID 428229 - After importing, Bake Point nodes would appear green/Clean even though the baked data was no longer valid.ID 430271 - When copying and pasting Bake Point nodes between different Objects, nodes would appear Clean although the baked data was invalid.ID 428238 - Nested Bake Point nodes would not bake in the expected order. Additionally, altering the contents of a Group node will now only invalidate downstream Bake Point nodes from affected Group node outputs.ID 424914 - The Project Settings dialog was too large when opened, potentially extending off the bottom of the available screen space.ID 438896 - The controls within the View Transform toolbar would disappear when switching to the application's default layout.ID 436667 - Opening the Export Manager multiple times for the same project within a single Mari session could incorrectly create duplicate entries that conflicted with each other.ID 432088 - Spawning the Color Picker dialog from the Layer Properties would cause Mari to crash unexpectedly.ID 432464 - When viewing the Node Properties of a Multi-Channel Merge with no Current Channel, you would be unable to select and adjust the individual properties of the contained streams.ID 433197 - When modifying a Node or Layer name, no entry would be added to History. Likewise, changing a Node or Layer name would not trigger the Project Save confirmation dialog as no Undo entry had been added.ID 435387 - Modifying the Camera Focus actions (by default 1,2,3,4,5,6,A,F keys) would not be possible to undo.ID 438591 - Modo Bake Presets with spaces in the name would fail when being baked to a Geo-Channel.ID 429091 - Channel properties would incorrectly show redundant bakePointNodeState attribute for old projects.ID 268302 - When modifying an Object's position or rotation with the Transformation Tool, no visual indication was given to reflect the changes made. Mari 4.6v3发行说明-日期:2020年2月26日功能增强-ID 422495-在图层之间切换和编辑Nodegraph时,Mari的性能得到了改善。进行了以下优化:。不会影响查看器节点当前活动输入的节点图更改将不再触发“着色器编译”或“标量数据”检查。这些措施包括添加和删除节点/层,启用或禁用节点/层或其输入以及重新布线节点/重新排序层。。现在,“选择组”选项板仅在更改当前对象或对象版本时触发刷新。。切换图层时,Layerstack中的Advanced Blending选项会编译。现在,仅在选择按钮时才构建此UI。。烘焙点已得到改进,以避免更改输入连接时系统着色器导致不正确的下游传播。。为“图层”和“节点”属性构建UI小部件所花费的时间更少,从而缩短了设置时间。Bug修复-ID 421639-在打开Nodegraph的情况下,使用Backdrop节点将导致应用程序性能下降。-ID 424126-将“材质”拖放到“节点图中”后,撤消“材质”节点的创建将导致崩溃。-ID 422984-如果在当前平台上禁用了立方体贴图阵列或无法使用立方体贴图阵列,则环境光的漫射照明无法正确编译。-ID 426586-烘焙点将错误地忽略在组节点下游进行的任何更改,并且UI不会显示为过期。-ID 424060-对嵌套节点所做的更改将无法正确传播到下游并弄脏组外的烘焙点节点。-ID 423099-使用macOS上的窗口[X]按钮无法关闭弹出对话框。-ID 423119-无法在macOS上正确调整“颜色选择器”对话框的大小。-ID 414321-使用Nodegraph中的TAB键不会总是产生“创建节点”弹出菜单。-ID 423268-在macOS上,如果用户先前已编辑节点属性,则使用TAB键不会在NodeGraph中产生“创建节点”弹出对话框。-ID 423834-从“项目设置”对话框的OCIO Config下拉菜单中选择“自定义”会导致Mari在macOS上崩溃。-ID 423843-导出图层将导致macOS间歇性崩溃-ID 425040-移动相机时,“ Modo渲染和烘烤”调色板中的渲染不会实时更新。-ID 422832-尝试从Modo Palette烘焙到未指定的目的地时,警告对话框包含错误的语法。 铸造厂的MARI是功能强大的纹理绘画程序包,用于计算机图形学行业的每个角落。与Photoshop一样,MARI拥有大量有助于照片处理的工具。但是,其主要功能是在3D绘画空间中,这是这些纹理绘画教程的重点。借助一系列画笔和非破坏性工具,MARI不仅可以模拟现实生活中的模型绘画,而且还可以超越它。使用MARI,艺术家可以随时更改其资产的最终外观。 Foundry发布了Mari 4.6,这是其3D纹理绘画软件的最新更新。该版本扩展了Mari的新程序材料系统,添加了用于基于几何的地图的Geo-Channels系统,添加了新的V-Ray和3Delight着色器,并对Mari的节点图中的工作流程进行了大修。 About The Foundry. The Foundry is a leading global developer of creative software used to deliver high-end visual effects and 3D content for the design, visualization and entertainment industries. The portfolio empowers artists to create inspiring and technical images and visual experiences in media production (film, commercials, episodic television, gaming, and virtual and augmented reality), and product and industrial design. The company was founded in 1996 and is headquartered in London, with offices in Silicon Valley, Manchester, Los Angeles, Shanghai, Dublin and Austin. In November 2015 Alex Mahon was appointed as CEO while Bill Collis became president. Product: The Foundry MARIVersion: 4.6v3Supported Architectures: x64Website Home Page : www.foundry.comLanguage: englishSystem Requirements: PC *Supported Operating Systems: *Size: 1.2 Gb * System Requirements: Officially Supported Operating Systems- Windows 7 64-bit or higherMinimum Hardware Requirements- Quad-core processor- 10+ GB disk space available for caching and temporary files- At least 4 GB RAM- Display with 1680 x 1050 pixel resolution- An NVIDIA or AMD* graphics card with the latest drivers- 1 GB of graphics memory- OpenGL 3.2* or higher* Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.Recommended System Requirements- 2.5+ Ghz Quad-core processor- 250+ GB disk space available for caching and temporary files. SSD is preferable.- 16 GB RAM with additional virtual memory*- Display with 1920 x 1080 pixel resolution- An NVIDIA or AMD* graphics card with the latest drivers- 2+ GB of graphics memory- OpenGL 4.4 or higher support* The use of virtual memory improves stability and helps prevent data loss on large projects. 本部分内容设定了隐藏,需要回复后才能看到
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