Chaos Group V-Ray Next场景智能分析提供更快的光线跟踪,更清晰的采样和更准确的渲染。这意味着您可以通过自动执行过去占用宝贵时间的步骤来更聪明地工作,而不是更难。V-Ray渲染器支持3ds Max 2013-3ds Max 2019-3ds Max 2020,V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time.V-Ray Next 场景智能分析带来更快的光线追踪速度,噪点更少的采样和更准确的渲染。这意味着您的工作更智能 — 更容易 — 自动处理将节省大量宝贵的时间。支持3DS MAX 2016/2017/2018/2019/2020新增功能全新视口 IPR & 增强的交互性全新的快速视口交互式产品渲染 IPR,可以边渲染边工作。V-Ray CPU IPR 现在交互更快,而且支持大气效果。全新镜头特效全新的光晕和光芒镜头特效,彻底重新设计,更快更准确。GPU 小块式渲染 多GPU 同时工作,在工作站和分布式渲染上表现更快速,而且支持 Cryptomatte 渲染元素。GPU 快速雾气更快更准确的 V-RayGPU 环境雾气采样,帮助您快速增加场景的层次感。GPU 色散色散效果现在支持 V-Ray GPU,渲染高度准确的光线折射色散效果。卷帘快门模拟数字视频和手机摄像头中常见的扭曲运动模糊效果。头发闪光参数V-Ray 物理头发材质新增加闪光参数,更好地控制高光效果。改进的直接光照渲染元素改进的直接光照通道提供稳定的,无瑕疵的运算结果,不受灯光采样质量的影响,对自适应穹顶灯光支持更好了。增强的颜色校正VFB 颜色校正 (包括背景和LUT) 可以和最终结果一并保存为 raw .vrimg 或者 OpenEXR 文件。还可以调整 LUT 强度。改进的 V-RAY CLOUD 云渲染改进的 V-Ray 场景导出,支持更多功能在 V-Ray Cloud 的渲染The Chaos Group development team is pleased to announce the availability of V-Ray Next, Update 3.2 (Build 4.30.02) for Autodesk 3ds Max. As with all new versions, this release includes fixes to various user-reported issues from the previous release, providing an overall more stable experience. V-Ray Next, Update 3.2 (Build 4.30.02) Official Release - Date: Apr 09, 2020New features:
- V-Ray: Support for 3ds Max 2021;
- V-Ray: Support for "Bake to Texture" in 3ds Max 2021;
Modified features:
- V-Ray: Improve performance scaling with 2nd gen Epyc dual 64-core setups 128 and more threads;
- V-Ray: Look for the XML file with the view graph for viewport IPR relative to the vrenderNNNN.dlr file location;
- VRayOSL: Add the ability to connect an OSL triple float output to a OSL single float input;
- VRayScene: Matte and Visibility control;
- VFB: Add MaxScript control for Test resolution through vfbcontrol;
- .vrscene exporter: Update SettingsPresenZ export;
Bug fixes:
- V-Ray: 3ds Max frame buffer has the same resolution as VFB regardless of the "Get resolution from Max option";
- V-Ray: Any click on the Light Cache preset dropdown changes the mode;
- V-Ray: Crash after baking to texture in 3ds Max 2021;
- V-Ray: EXR metadata in the VRayOptionRE is not saved with deep images;
- V-Ray: Fume FX render elements are missing in V-Ray renders;
- V-Ray: Random crash when rendering scene with VRayFur;
- V-Ray: Tiled EXR textures cause specific scene to render considerably slower compared to 4.1;
- V-Ray, V-Ray GPU: Incorrect internal reflection in glass when glossy Fresnel is enabled;
- V-Ray: VRayRenderID by node handle is not saved correctly in deep EXR output;
- V-Ray: Wrong 3ds Max Render output JPEG image with Test resolution;
- V-Ray IPR: Deleting/updating VRayInstancer or assigned materials won't cleanup material-clones-bindings and would lead to crash;
- V-Ray GPU/V-Ray Cloud: Anima AXYZ no animation when exported to vrscene;
- V-Ray GPU/V-Ray Cloud: BerconMapping doesn't render properly when exported to Standalone;
- V-Ray GPU: Bucket rendering produces black output when AA Filter size drops below 1.41;
- V-Ray GPU: Crash when rendering VRMesh files with more than 16 mapping channels;
- V-Ray GPU: Crash with VRayLightMtl with Direct illumination enabled, applied to tySpline;
- V-Ray GPU: Crash with VRayEnvironmentFog when switching from bucket to IPR between consecutive renderings;
- V-Ray GPU/V-Ray Cloud: Different result for BerconNoise in Standalone with some combinations of Noise Function and Fractal;
- V-Ray GPU: Rendering on GPU with NVLink spanning more than 2 cards results in a crash;
- V-Ray GPU/V-Ray Cloud: Tile UV mapping of the Bercon tile is not rendered properly;
- V-Ray GPU: VRayMtl is missing glossy reflections on the back side if "Reflect on back side" is enabled ;
- V-Ray GPU/V-Ray Cloud: VRayMtlID render element renders black;
- V-Ray Standalone: -skipExistingFrames breaks file output to current directory;
- V-Ray Standalone: -skipExistingFrames creates extra files in animation;
- VRayEnvironmentFog: Artifacts with custom geometry fog gizmo in a specific scene;
- VRayEnvironmentFog: Can not render with VRayNoiseTex used as density map;
- VRayEnvironmentFog: Renders significantly slower with Scatter GI in V-Ray Next;
- VRayFastSSS2: Material does not compose back to beauty properly;
- VRayFastSSS2: VRayLightSelect in full mode does not match beauty pass when diffuse amount is above 0;
- VRayGLSL: Float to int vector casts in shaders lead to crashes;
- VRayGLSL: Incorrect matrix multiplication results;
- VRayGLSL: Missing return statements in non-void GLSL functions lead to crashes;
- VRayMtl: 100% white Opacity Map affects material Reflections;
- VRayOSL: Crash in material editor preview rendering after editing OSL texture from MaxScript;
- VRayOSL: Crash with Bitmap texture vrayattached to VRayOSLTex while exporting for V-Ray GPU;
- VRayScene: Compiling geometry time is increasing with each frame in animation rendering with V-Ray Standalone;
- VRayVolumeGrid: Volumetric rendering slow-down with Volume Light Cache enabled with V-Ray memtracker;
主要功能:
品质值得信任
V-Ray 拥有完备的灯光,材质着色和渲染工具,帮助您创作专业的,逼真的图像和动画。计算能力强大
被设计成足以面对最复杂的项目,极大范围的场景。您可以用 V-Ray 渲染任何内容。渲染快速
花费更少的等待时间,获得更多的创作空间。哪怕项目周期紧张,也可从容地做出最棒的成果。可控性高
V-Ray 把控制权完全交给您。V-Ray 拥有众多功能,供您选择最合适您的场景的渲染方式。高度整合
随心所欲地工作,完全不会分心。V-Ray 与 3ds Max 无缝整合,让您的工作流程流畅又自如。行业标杆
从独立艺术家到顶级工作室,都选择 V-Ray 来创作世界一流的设计和影视特效。安装步骤(以2019为例):- 卸载老版本,包括破解文件,比如vray201X.dlr, vray_zzz201X.dll, LastVRay.dlr, BlackStorm.dlr等
- 安装插件,不需要安装License Server
- 拷贝vray_v41003_fix.dlr到C:\Program Files\Autodesk\3ds Max 2019\plugins或者C:\Program Files\Autodesk\3ds Max 2019\plugins\vrayplugins
- 拷贝vray_v41003_max_fix.dll到C:\Program Files\Chaos Group\V-Ray\3dsmax 2019 for x64\bin\plugins
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