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- 2023-12-25
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Everything you need to make amazing, professional animation. Moho™ Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster.Moho™ Pro 12 is perfect for professionals looking for a more efficient alternative to traditional animation. With an intuitive interface and robust features such Smart Bones™, Smart Warp, Bezier handles optimized for animation, frame-by-frame tools, a professional Timeline, physics, motion tracking, motion graphs, 64-bit architecture and much more, Moho™ Pro 12 delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.Smith Micro Poser Pro 11.1.1.35540破解版是一个3D世界,用于展示和制作动画。无论您是刚开始进入图形之旅还是经验丰富的专业人士,Poser都是您通往无限创意体验的门户。 使用来自Poser图书馆的千兆字节内容设计您的3D世界。 使用真实世界的道具和3D元素设置场景。 使用准备好的,完全纹理化的动物和人类填充和动画场景。 几分钟即可开始制作3D艺术和动画。无论您是为交互式媒体,动画还是网络创建,总是需要整合人类形式。 Poser提供交互式3D图形设计的力量,提供无限的机会来描绘人类的多样性,形式和表达。 设计与艺术,插图,动画,漫画,网络,印刷,教育,医学可视化,游戏,故事板,预可视化等人类形式!Poser允许您快速设计和构建预先装配好的图形,或创建适合您需求的原始图形。 借助先进的灯光效果和阴影材料,大量内容和逼真的纹理,您可以创建专业品质的图像和电影。 您还可以将其他3D应用程序或复合照片级真实感图像集成到您喜欢的图像编辑或动态图形程序中。Revolutionary Smart Bones™ Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controlsBone Constraints Several major enhancements have been made to Moho's bone features. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling.FBX Support for Unity™ Game Developers Unity™ game developers and users will now be able to use FBX support of animated 2D content in Moho Pro, eliminating the need to create rigid sprites for game development and providing the ability to get the exact look and feel that they want. FBX, the adaptable file format for 3D animation from Autodesk®, is the most common method for integrating animated 2D and 3D assets in Unity.Import Photoshop Files Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Moho Pro as switch layers for quick animating.Bounce, Elastic and Stagger Interpolation By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. Watch VideoReal Time Media Connection The new Real Time Media Connection in Moho Pro automatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike.Separate Render Process The Batch Exporter and Renderer are now performed as a separate process. Even if you quit from Anime Studio Pro, the render process continues until the job is completed.Preview Animation You can now preview animations before committing to rendering. By going up to File > Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Watch VideoDepth Shifting When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Moho Pro does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.Media foundation The 64-bit Windows version of Moho Pro will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.GPU Acceleration Graphics Processing Unit (GPU) Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers.Random Line Width Refined In previous versions of Moho, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing.Nested Layer Controls Previously, bones could only control their direct children. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy.Flexi-Binding Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors.Adjustable Particle Source With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on "Use base layer as source" in your Layer Settings and you're set!Enhanced Depth of Field Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range.Scripting More scripting access and control. Moho Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons.Layer Comps Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file.Flexible Import and HD Export Capabilities Anime Studio can import several kinds of other media files into an animation project. Import QuickTime®, AVI or MPEG-4 video or even 3D scenes from Poser. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.Patch Layers Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines. Adjust the size of the patch to perfectly blend the layers to get the desired style. Watch Video64-Bit Architecture Moho Pro is a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance.Timeline Markers Take notes and make comments on the timeline for future reference.Shy Bones Hide and see only the bones that you currently need.Image Cropping Tool Crop your images easily and directly in Anime Studio.Copying Content Easily copy layers and content from one document to another.Copy and Paste Keyframes Copy and paste keyframes and animations from one layer to another or even to another document.NEW Moho Pro 12 Features:NEW! Enhanced Freehand Drawing Tools Freehand tools have been hugely improved, giving more accuracy and creating less points.NEW! Bezier Handles Get more design control with customizable vector Bezier handles. Create unique line bends with fewer points and optimized for animation!NEW! Smart Warp Create custom meshes that can bend, shape, twist and animate assets. Works for both images and vectors and can be used with Smart Bones™!NEW! Realistic Motion Blur A new setting allows for true motion blur. Control the amount of frames and blend. Apply to any moving asset for instant results!NEW! Animate Multiple Layers at the Same Time Get MORE done by editing multiple layers on the timeline in Moho™ 12. No more jumping back and forth between layers for complex tasks!NEW! Pin Bones Add one point bones to alter, move and reshape assets in fun new ways. Combine with traditional bones for more complex animations. Works with both vectors and images!NEW! Updated GUI Icons are bolder, the library and layers panels have been revamped and a new backend panel allows for easy color and brightness customization.NEW! Export/Import Actions Share actions with other rigs! Export an action to use later or import it into another rig. As long as the rig has a similar structure, your action will work!And much more! Moho™ offers the most powerful 2D rigging system and mix it with frame by frame, Particles, Physics and many other features. Get professional results for animation or games easier and faster!System Requirements: - Windows 7, 8.1, or 10 with latest update (64-bit OS required for 64-bit installation) - 1.3 GHz Pentium 4 or newer, Athlon 64 or newer (1.65 GHz or faster recommended) - 1 GB system RAM (4 GB or more recommended) - OpenGL enabled graphics card or chipset recommended (recent NVIDIA GeForce and ATI Radeon required for advanced real-time preview features) - 24-bit color display, 1440 x 900 minimum resolution - 3 GB free hard disk space (6 GB recommended) - DVD-ROM drive (physical product only) - Internet connection required for Content Paradise - Windows® Internet Explorer® 9 or newer - Product requires your choice of online or offline activationHome Page - http://my.smithmicro.com/ Smith Micro Poser Pro 11.1.1.35540安装破解 首先在HOSTS文件中添加下面的规则禁止程序联网验证127.0.0.1 my.nalpeiron.comPS,HOSTS文件在C:\WINDOWS\system32\drivers\etc 1、双击Setup.exe,选择安装目录,安装软件。2、软件安装完成后,运行软件。双击keygen.exe运行注册机,选择Poser Pro v11输入用户名、邮箱以及注册机上的序列号注意了,不要勾选下面的:I would like to receive periodic communications from Smith Micro”“Allow this application to send analytics information to Smith Micro”.点击OK,会提示激活失败!选择手动激活!先点击Create Activation Request,保存生成的文件Poser_Pro_ActivationRequest.txt到一个指定位置点击注册机上的Gen Activation Cert,浏览打开刚才的Poser_Pro_ActivationRequest.txt,此时会在相同的目录下生成激活许可文件activation_certificate.txt点击Select File选择activation_certificate.txt,点击Activation激活即可 3、安装激活完成 本部分内容设定了隐藏,需要回复后才能看到 Smith Micro Poser Pro 11新功能- 新! SuperFly – 基于物理的渲染。SuperFly基于Blender的Cycles渲染引擎,为Poser带来了基于物理的着色和渲染的强大功能。以现实世界中的行为方式准确地渲染光,可以更轻松地生成超逼真的渲染。现有的Poser用户可以选择使用与FireFly相同的熟悉材料,或通过构建Cycles或基于物理的着色器充分利用SuperFly材质系统。通过Nvidia CUDA(仅限Poser Pro版本)支持GPU辅助渲染。对于更快的渲染,用户在使用SuperFly渲染器时将能够利用其Nvidia GPU的强大功能。
- 新!实时漫画书预览的改进。使用一个易于访问的面板控制所有漫画模式设置。新的几何边线自动生成围绕图形的基于几何的轮廓,在OpenGL预览中创建令人惊叹的“墨水”线条。可以使用“材料”空间中的设置调整每种材料的几何轮廓宽度。您可以为图形的不同部分创建不同的“墨水”权重,甚至可以将轮廓的宽度设置为由动画中的关键帧控制。这允许动画中动态调整“墨水”重量。查看漫画书的显示功能。
- 新!演员选择历史。这类似于Web浏览器中的历史记录,允许您使用后退和前进按钮跟踪最近访问的对象。您可以通过右键单击历史记录按钮来查看整个历史记录,并且可以将热键分配给上一个和下一个actor(就像Web浏览器一样)。这样可以更轻松地在拍摄时浏览场景中的演员,并且您始终可以轻松获得最近修改过的参数列表。
- 新!区域灯。更准确地模拟真实世界的光源,就像摄影师的“柔光盒”灯一样。在现实世界中,灯光很少是单点,因此使用可调节大小的灯光,您可以轻松地创建具有柔和阴影的逼真照明条件。
- 新!焦散。模拟光以实际方式反射和折射的方式,以便您可以准确地再现光在折射和反射表面上的行为,例如聚焦光和水的镜头产生光的波纹。
- 新!体积材料。透射光的材料也可以产生体积效应,可以模拟吸收和扩散。此功能模拟光在透明物体内的行为方式,例如光在彩色玻璃中拾取颜色或在雾或烟雾中散射。
[ 此帖被0329陈亮0329在2019-05-09 09:57重新编辑 ]
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