论坛风格切换
正版合作和侵权请联系 sd173@foxmail.com
 
  • 帖子
  • 日志
  • 用户
  • 版块
  • 群组
帖子
购买邀请后未收到邀请联系sdbeta@qq.com
  • 8942阅读
  • 8回复

[图形图像]SpeedTree UE4 Subscription 8.4.2 [复制链接]

上一主题 下一主题
离线小爱
 

发帖
7049
今日发帖
最后登录
2024-11-19
只看楼主 倒序阅读 使用道具 楼主  发表于: 2019-07-04 16:42:32

SpeedTree UE4 Subscription 8.4.1 | 282.3 mb

IDV, Inc has released an update to SpeedTree 8 for UE4 Subscription, is a powerful toolkit used to create 3D animated plants and trees for games, animations, visual effects and more.
IDV,Inc.已发布SpeedTree UE4的8.4.2版本,可为您提供多种多样的功能,您可以在其中使用建模应用程序,光照贴图UV,形状控制,添加缝隙或逼真的结或剥皮以及风效应以及无缝LOD。
SpeedTree for Games, the vegetation software making AAA games great since 2003, has come to Unreal Engine 4. Featuring our unique, award-winning combination of procedural plus hand-modeling approach, SpeedTree is a design package powerful enough to meet virtually any vegetation modeling requirement, from architectural backgrounds to Academy Award-winning visual effects. Feature highlights :

- UE4-specific lightmap UV generation; create tunable, flawless lightmaps
- Scalable wind effects, including Wind Wizard
- Seamless LOD tuning
- Create unlimited variations with one click
- Branch seam blending
- Sub-division surface modeling
- Add collision primitives automatically or manually
- Modeling with mesh forces (e.g. grow trees around or through 3D meshes)
- Much more!

SpeedTree UE4订阅8.4.2发行说明:


新功能已

更新/改进的导入脚本
此发行版中已更新和/或添加了以下DCC应用程序和渲染器组合的脚本:
-混合器:循环
-最大值:标准,V射线,Redshift-
胡迪尼:有原则,Mantra,V -Ray,Renderman,Redshift
-Maya:标准,Arnold,V-Ray,Renderman,Redshift
扩展网
格LOD-通过将网格资产链接在一起,现在可以具有三个以上的网格LOD。在计算LOD状态时,具有三个以上LOD状态的模型将使用这些额外的网格。
自动加载网格LOD
-加载网格资产并在同一位置找到其他名称相似且具有数字约定的网格时,这些网格将被加载并自动分配为资产的LOD网格。
游戏SDK风向精灵
-风向精灵现在可以与SDK风向算法一起使用。

错误修复

了Unity / UE4的手掌式风
-用这种风式导出的旧版模型不再将手掌的叶片向上推。此外,建模器不再为此风预设显示叶片运动。
通过目标进行焊接
-通过“目标”生成器焊接到网格的分支上的焊接区域在导出时未获得正确的材料分配。该错误已得到纠正。
Houdini / Alembic遗失叶子
-导入到Houdini中以与Principled渲染器一起使用的Alembic模型现在可以按预期显示叶子。
转换为手绘的
分支不能正确保存 -转换为手绘的分支然后被保存的过程分支通常无法正确加载。该错误已得到修复,这意味着所有后续保存都将起作用,并且在加载文件时看起来不会有所不同。但是,原始数据会丢失,因此可能需要将分支编辑回原位。
Linux上的CPU风速计算
-修复了一个错误,该错误可能导致Linux版本中的风速计算错误。
为Unity构建启用了Seasons滑块
-最近的发行版已禁用此功能,自此发行版起,Unity用户可以使用此功能。
旧版生成器中的前叶计数
-此属性(旧式“ Spine”生成器的一部分)在此版本中按预期工作。
结法线错误
-“结”生成器属性“ Inner:Size%”的值为零可能会导致顶点法线并在结中心产生渲染错误。该错误已得到纠正,零是有效值。
增长与集合
-使用集合的模型目前无法实现动态增长。现在,如果两个功能都在同一模型上使用(禁用增长),则会通知用户此事实。
单击时“网格”生成器更改方向
-修复了一个错误,该错误会导致在激活变换Gizmo时,每次单击“网格”对象时都会更改其方向。仅具有程序旋转的对象受到影响。




About Speedtree 8. IDV has released SpeedTree Cinema 8, the first update to its software for generating realistic animated trees for visual effects projects in almost four years.

The update introduces a full PBR material workflow, adds new wind dynamics options, improves export of the tree models generated, and a new library of 150 PBR-ready readymade tree models.

Realistic, art-directable animated CG trees, as seen in major movies.
Used in more than 100 feature films and broadcast series – including ILM’s work on Kong: Skull Island – SpeedTree Cinema is geared towards creating trees for offline use. The software enables users to generate realistic, textured, art-directable trees using procedural controls, hand drawing, or a combination of the two. The trees can be rigged and animated automatically, with support for both wind and growth animation.
Materials: Support for a full PBR workflow
The headline change in SpeedTree Cinema 8 is support for a physically based materials workflow, including the option to edit PBR materials interactively and preview the results inside SpeedTree’s Modeler window. PBR materials are also supported in the new SpeedTree Library: a separate paid-for library of 150 readymade trees that includes “thousands of surface-scanned PBR textures”.
Modelling and animation: new procedural controls, new Art Director Tool, more realistic wind effects
There are also a range of new procedural controls, including new options for splitting or pruning branches; and generating “more interesting” geometry for trunks, and for gashes, knots and scars. In addition, a new leaf collision system automatically removes intersecting leaves when generating a tree. New manual modelling features include an overhauled mesh cutout system; and a new Art Director Tool, which promises “intuitive shaping” of a tree. The update also promises “major leaps in wind realism”, including a new “rolling wind” effect. There is a also a new wizard for generating wind animations; and existing animations are “much easier” to tune.
Performance: leaf batching and faster ambient occlusion speed up preview rendering
Under the hood, performance has been improved by a new leaf batching system that makes leaf rendering inside Modeler “up to 1,000 times faster than version 7”, helping to speed up iterative design. Computation of per-vertex AO has also been improved, although IDV doesn’t put a figure on that one.
Export: UDIM support, better unwrapping and weighting of skinned models The process of exporting the completed models to other DCC applications has also been “vastly improved”. As well as exporting OBJ, FBX and Alembic files, SpeedTree comes with scripts for direct export to common DCC tools, including 3ds Max, Blender, Cinema 4D, Clarisse, Maya and Houdini, plus most key renderers. Other improvements include support for the UDIM UV layout format used in tools like Mari; better mesh unwrapping; hierarchical exports; and better bone weighting for skinned meshes. In addition, exported meshes and animations now “run much faster and use far less memory”.







About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.

Product: SpeedTree for UE4
Version: 8.4.1 Subscription
Supported Architectures: x64
Website Home Page : https://store.speedtree.com/
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Compatibility: Compatible with UE4.19 or later.
Size: 282.3 mb
此帖售价 2 电魂,已有 5 人购买 [记录] [购买]
购买后,将显示帖子中所有出售内容。
若发现会员采用欺骗的方法获取财富,请立刻举报,我们会对会员处以2-N倍的罚金,严重者封掉ID!
此段为出售的内容,购买后显示



软件下载咨询 sdbeta@qq.com
 
联系我whywhata@qq.com
离线颖创科技

发帖
28
今日发帖
最后登录
2023-12-15
只看该作者 沙发  发表于: 2019-07-10 15:50:51
HAHAHAHAHHAHA

发帖
12
今日发帖
最后登录
2022-07-01
只看该作者 板凳  发表于: 2019-08-20 10:09:57
感谢分享~~~~~
离线小爱

发帖
7049
今日发帖
最后登录
2024-11-19
只看该作者 地板  发表于: 2019-11-10 22:40:16
SpeedTree UE4 Subscription 8.4.2
联系我whywhata@qq.com
离线oldstory

发帖
71
今日发帖
最后登录
2024-11-16
只看该作者 地下室  发表于: 2019-11-25 09:35:40
多谢楼主,好东西
离线byoxy

发帖
41
今日发帖
最后登录
2021-06-03
只看该作者 5 发表于: 2019-11-29 09:06:31
感谢楼主分享
软件下载咨询 sdbeta@qq.com
 
离线季临渊

发帖
2
今日发帖
最后登录
2019-12-18
只看该作者 6 发表于: 2019-12-15 18:17:23
66666666666666666
离线lxx369

发帖
50
今日发帖
最后登录
2024-04-08
只看该作者 7 发表于: 2020-01-28 17:13:12
太好了!!
离线1623227981

发帖
3
今日发帖
最后登录
2021-05-18
只看该作者 8 发表于: 2021-05-18 14:06:23
规划局规范化法规环境科技很高狂欢节公开好