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[教程资料]Gumroad – Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial [复制链接]

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离线pony8000
 

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2019-08-27 22:02:21
Gumroad – Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial
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Gumroad – Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial

This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!
What’s inside:
14 tutorial videos – each video going over topics throughout the art process.
Unreal 4 Package/Contents – Containing the final environment.
Parent shaders and materials which can then use in your own environments.
All Textures Sets used to create the scene.
High Poly Source Files – 2 Trim sheets & Detail Decal Sheet.
Scene Files – in OBJ and FBX format.
Trim Sheet & Detail Sheet Templates.

In this tutorial I go over:
Trim design and modeling.
Vertex painting, blending between materials.
Texel Density.
Height map creation for vertex blending.
UVmapping and trim mapping techniques.
Scene building.
Lighting & Post process.


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离线power3

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只看该作者 沙发  发表于: 2021-08-28 09:04:36
先收蒧下,谢谢分享。
离线tflying

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只看该作者 板凳  发表于: 2021-09-28 15:33:47
回复所见,谢谢。