Chaos Group Phoenix FD 4.41 for 3ds Max and Maya | 1.2 Gb
Chaos Group has released Phoenix FD 4.20, the next major update to its fluid simulation software for 3ds Max and Maya. The update adds support for basic rigid body dynamics, a new texture co-ordinate system, new particle and voxel tuners for modifying simulations, and a standalone viewer for simulation caches. In addition, the 3ds Max edition has been integrated with thinkingParticles, cebas’s physics particles plugin. Both editions: new rigid body solver, TexUVW channel and pixel and voxel tuners. New features common to both editions of Phoenix FD include a new rigid body solver node, described as providing “basic” rigid body support. In the initial implementation, rigid bodies can interact with fluid simulations, but not with one another. Chaos Group has released Phoenix FD 4.20, the next major update to its fluid simulation software for 3ds Max. This release added support for V-Ray 5 and for 3ds Max 2021, tex uvw…and more to give you extra control and creativity while making under-the-hood tweaks so your fluid dynamics experience is faster and smoother.
4.20.00 Official release - Date: 16 June, 2020
With Phoenix FD 4.20 added support for V-Ray 5 and for 3ds Max 2021, improved TexUVW for smoke simulations and implemented filling an emitter's volume with TexUVW and RGB.
Also improved Standalone and 3ds Max previews and added support for Particle Shader Fog mode rendering with V-Ray GPU, and we also added support for particle displacement for Fog mode. Particle Shaders can now be rendered in V-Ray CPU IPR as well.
Release notes
NEW
- Support for V-Ray 5
- Support for 3ds Max 2021
- Use surface texture maps or vertex color for Volume Brush and Volume Inject modes; Now you can fill volumes with RGB or TexUVW and melt them.
- Support for Particle Shaders in Fog mode in V-Ray Next GPU and V-Ray 5 GPU
- Support for Particle Shaders in V-Ray CPU IPR
- Velocity Streamline Preview ported to 3ds Max from the Standalone Preview
- Particle Preview in the Standalone Preview
IMPROVED
- Allow the RGB channel to be transported with Fuel like it does with Smoke
- Do not interact with 3ds Max splines as fluid obstacles or emitters unless they are extruded
- Support for displacement in Fog mode of the Particle Shader
- Delete Color Gradient points with Backspace
- Use fully transparent black background color when saving images
- Option to disable the Particle Preview Color Scaling
- Sped up and using less memory for blending frames having Grid Velocity or liquid particles (when using Time Bend controls)
- Render Fire without cache data just by offsetting the Fire Opacity curve above zero (Physically Based must be below 1.0)
- Save images in TIFF format
- Optimized the Velocity Streamlines Preview when the Auto Reduction is off
- Split the Log and Info windows
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo. Product: Chaos Group Phoenix FDVersion: 4.00.00Supported Architectures: x64Website Home Page : www.chaosgroup.com
Language: englishSystem Requirements: PC *Supported Operating Systems: *Software Prerequisites: *Size: 1.2 Gb * System Requirements:
System requirements Phoenix FD for Maya
Please make sure that your system fulfills these requirements before installing Phoenix FD. Note that Phoenix FD is only supported for 64 bit operating systems and 64 bit versions of Maya.
Phoenix FD for Maya comes in 2 build types - compatible with V-Ray 3 and V-Ray Next. If you don't have V-Ray, it does not matter at all which one you install - Phoenix would still be able to simulate, load, save and preview caches. If you do have V-Ray 3 or V-Ray Next, please take care to install a matching Phoenix build.
Note that reading textures during simulation, e.g. by Sources, Mappers, etc, would be faster if you also have V-Ray installed.
Processor Intel Pentium IV or compatible processor with SSE4.2 support.
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
USB port Required for dongle licensing, USB 2.0 or newer
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
Chaos License Server 4.5.1 or later
The following table shows the versions of Autodesk Maya and operating systems on which Phoenix FD is supported. Maya 2016 x64 - Windows 7 SP1, Windows 8.1 Professional, and Windows 10 Professional
Maya 2017 x64 - Windows 7 SP1 and Windows 10 Professional
Maya 2018 x64 - Windows 7 SP1 and Windows 10 Professional
Maya 2019 x64 - Windows 7 SP1 and Windows 10 Professional
System requirements Phoenix FD for 3ds Max
Please make sure that your system fulfills these requirements before installing Phoenix FD:
Phoenix FD for 3ds Max comes in 2 build types - compatible with V-Ray 3 and V-Ray Next. If you don't have V-Ray, it does not matter at all which one you install - Phoenix would still be able to simulate, load, save and preview caches, and it would render with the Scanline Renderer. If you do have V-Ray 3 or V-Ray Next, please take care to install a matching Phoenix build.
Processor Intel 64-bit or compatible processor with SSE 4.2 support
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
Operating system Windows 7 SP1, Windows 8.1 Professional, or Windows 10 Professional operating system
3ds Max 3ds Max 2015 / 3ds Max Design 2015 or later, 64-bit versions only
USB port Required for dongle licensing, USB 2.0 or newer
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
Chaos License Server 4.5.1 or later
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