The Foundry MODO 15.2| 4.2 Gb
Foundry has shipped Modo 15.2, the latest version of its 3D modelling, animation and rendering software, and the last of the three linked releases that form the Modo 14 Series.New features last version include Rig Clay, a neat new system for posing characters by clicking directly on the mesh rather than rig controls; USD Export; and native support for Cryptomatte when rendering. Modo’s Advanced Viewport, modelling and UV toolkits, and mPath renderer have all also been updated. New Rig Clay system lets you pose characters directly by clicking and dragging on themThe most attention-Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo® is your starting point for creative exploration.The industry’s fastest modeling toolsetWith fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched. A sandbox for creative explorationFree yourself from creativity-killing constraints, with Modo’s intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction. Faster iterationsWith its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time. A custom fit for your workflowBuild your own kit of specialized tools by combining different operations, with Modo’s flexible tool assembly system. With Modo, every job you do becomes easier, as you continually develop new efficiencies. Out-of-the-box valueModo offers modeling, sculpting, texturing, painting and photorealistic rendering in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities included. The perfect fit for your pipelineModo fits right into your pipeline, with Python and C++ APIs; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic. New Features and Enhancements RenderingWe have reduced mPath iterations from 64 to 16 samples per pixel, allowing more opportunities to pause renders with a complete savable image and reducing the memory needed to store path state information. Bug Fixes • ID 226487 (49649) - Procedurals: Sweep effectors flipped polygon normals when changing the start/end percentages.
• ID 401676 - UI: Deleting an image added during animation playback caused Modo to crash.
• ID 427657 (60346) - Color Picker: The Save as Presets button did not work as expected.
• ID 448048 (60757) - SDK: Calling CLxUser_GeoCacheSegment.VertexFeatureCount(LXiRENDERCACHE_GEOVERT_OVEL &featureCount) caused Modo to crash.
• ID 448754 - Rendering: Cryptomatte rendered Rank 0 ID imprecisely when Depth of Field was active.
• ID 449954 - Rigging: Enabling and disabling Item/Channel links in the Schematic layout did not work as expected.
• ID 450021 (60824) - Rendering: mPath did not render alpha channels placed in material groups using item masks.
• ID 453073 (60846) - File I/O: USD files loaded lights without materials.
• ID 455075 - UVing: Selecting an image within the Images tab did not display the image correctly in the UV viewport.
• ID 455236 - Modeling: Mesh subdivision did not smooth at UV boundaries as expected.
• ID 455265 (60888) - Procedurals: Using a procedural freeze on certain curves and clicking Make Holes caused Modo to crash.
• ID 456394 (60892) - Modeling: Edge Chamfer auto-weld left the original polygons behind.
• ID 457667 - Modeling: Intersect boolean did not remove the mesh when the driver was away from the surface of the mesh.
• ID 458046 (60920) - Rendering: mPath alphas from transparent models were incorrect.
• ID 458060 - Procedurals: The Grow Weight Threshold was applied incorrectly if the lower value was found first.
• ID 458814 (60930) - Rigging: Adding faces to a command region face set with geometry hidden destroyed existing face sets.
• ID 458893 (60934) - UVing: Making multiple selections in the UV viewport and 3D viewport occasionally displayed incorrect selections.
• ID 458898 - PBR Loader: Exported Defs did not always work as expected for blend modes and colorspaces.
• ID 459059 - Linux and macOS only: Python linked against some libraries incorrectly.
• ID 459311 - Modeling: Deleting a group locator in a certain scene caused Modo to crash.
• ID 459379 (60936) - Rendering: mPath stenciling using Embree or Optix produced an incorrect shading normal pass.
• ID 459381 (60937) - Rendering: Saving passes from the frame buffers when using mPath LightPathExpressions rendered a single empty LPE file.
• ID 459397 - Modeling: Swapping selection mode to Edge with hidden polygons at the edges caused Modo to crash if the UV viewport was open.
• ID 459507- Topology: Topology (OGL) inactive was not set to colored wireframe.
• ID 459528 (60947) - Rendering: Rendercache fur rendering did not work as expected with V-ray and Octane.
• ID 459702 - macOS only: The USD library was not compatible with macOS 10.13, causing file loaders to fail.
• ID 459704 (60952) - Viewports: Hovering over items with UV-Matcaps enabled caused the undo stack to fill with commands.
Modo is a 3D modeling, animation and rendering program that runs on Windows, Mac, and Linux computer systems. Originally created by Luxology, a company formed by the fusion of artists and scientists, Modo is a tool that artists and scientists would want to use. Designed as a next-generation application, with a carefully considered interface and tool set, it works in harmony to provide you with a fluid and intuitive workflow Luxology created Modo with the understanding that users would come from a broad spectrum of industries and disciplines, meaning it would need to be flexible. Modo can easily slide in alongside existing pipelines, providing individual functionality, like modeling, sculpting, or texture painting. It supports a wide variety of industry-standard file and image formats, allowing the bi-directional exchange of data. Modo can also act as the entire pipeline itself, allowing you to design, model, animate, and render entirely in the same environment. The Modo architecture enables a new kind of workflow altogether - a richer and much less linear workflow. The core fusion of the various technologies (modeling, sculpting, painting, rigging, animating, lighting, texturing, simulation, and rendering) allow you to leverage all technologies literally at the same time. This deep integration also enables you to leverage rendering technology while painting, or to use geometry to create new images, which can later be used as brushes to paint detail onto other models. This interweaving of technologies makes the Modo experience much greater than the sum of its parts Modo 14.2 completes this year’s 2020 series with even more features and enhancements to accelerate your creativity. Ongoing modeling improvements to Edge Chamfer and Boolean performance improvements, improved topology views and Vertex Map support in AVP, USD import, and a wide range of mPath and Denoising improvements are some of the features that make Modo 14 an unmissable release. Modo 14.2 - Solo Command Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Product: The Foundry MODOVersion: 15.2v1Supported Architectures: x64Website Home Page : www.foundry.comLanguage: englishSystem Requirements: PC *Size: 1.0 Gb 本部分内容设定了隐藏,需要回复后才能看到