s has released V-Ray 7 for Cinema 4D, the next major version of the production renderer. The update adds support for rendering 3D Gaussian Splats, native OpenPBR support, and improvements to V-Ray GPU, the V-Ray Frame Buffer and Chaos Scatter.
Cinema 4D becomes the third DCC application to get an integration for V-Ray 7, following last year’s releases of V-Ray 7 for 3ds Max and V-Ray 7 for SketchUp.
What's new in V-Ray 7 for Cinema 4D
Native support for rendering 3DGS scan data
New features in V-Ray 7 for Cinema 4D include support for 3D Gaussian Splats (3DGS). A new 3D scanning method, 3D Gaussian Splatting generates high-quality reconstructions of real-world objects or scenes from source photos or video. Although there are free third-party add-ons for rendering 3DGS data in Blender, Unity and Unreal Engine, V-Ray is one of the first CG applications to support the technology natively. Chaos tells us that it expects the functionality to appeal to both architectural visualization and VFX studios, particularly as a way of creating