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- 2024-11-19
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Solid Angle Cinema 4D To Arnold (C4DtoA)阿诺德渲染器是一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写,Arnold 是一种逼真的、随机的、光线追踪的渲染器,被世界各地的视觉效果和动画工作室广泛使用。Arnold 采用对艺术家友好的方法,在渲染时忠实地模拟光传输方程,而无需依赖有问题的缓存方法。需要广泛的科学研究以及算法、系统和低级优化来减少内存使用和渲染时间。其高质量的渲染和易用性使其在电视制作中得到广泛使用和普及。Solid Angle, a bussines Autodesk, is pleased to announce the availability of Arnold 4.7.5.1 for Cinema 4D . This release uses Arnold 7.3.3.1 and is a bugfix release. 4.7.5.1 - Arnold for Cinema 4D - Date: 12 August 2024 Bug Fixes- C4DTOA-3250 - Mac installer background image is missing- C4DTOA-3260 - Random crashes in Cinema 4D 2024.5 when editing shaders- ARNOLD-15321 - Hang when force_update metadata is used- ARNOLD-15322 - Rare hang in deep_exr driver- ARNOLD-15339 - AiNodeAddDependency() does not work for render session options node- ARNOLD-15343 - Toon contour_filter produces lighter lines with interactive renders- usd#1989 - Support mixed half/float channels when using the render delegate in batch mode with husk.- usd#1610 - Proper support of arnold:visibility primvar in hydra Color palette images -> base_tonemap_hue_saturation Better volume denoising: Denoising volumes now produces better results. The changes in how volume albedo is computed help the denoiser to keep more details. Ringing artifacts when objects are viewed against the background are also reduced, and a new N_denoise AOV fixes some denoising artifacts visible in low-AA renders. (ARNOLD-14936, ARNOLD-13071) Many-lights support for light linking: Global light sampling is now applied per group of lights linked to a shape. That can improve rendering performance for scenes with light linking. The ALab scene now renders twice as fast when you use Global Light Sampling. (ARNOLD-14985)Improved Standard Hair on GPU: The GPU renderer now supports the extra_depth parameter. This enables accurate rendering of blond or bright-colored hair without raising GI_specular_depth. Improved volume albedo AOV: Volume albedo values are now more physically-based. This improves volume denoising and any LPE AOV using volume albedo is now much more useful for compositing. For backwards compatibility, you can set the new global option legacy_volume_albedo to true. (ARNOLD-13071)Improved OSL interoperability: The color4, color2, vector4, vector2, and matrix33 are now supported as output types of OSL shaders when connected to Arnold shaders. Additionally, Arnold shaders that output RGBA or Vector2 types can now be directly connected to OSL shader color4 and vector2 input parameters. Those features make it easier to mix Arnold and MaterialX standard library shader nodes. (ARNOLD-1398 ARNOLD-14692)Update OpenVDB to version 11.0: Arnold now uses the latest OpenVDB library. For the list of changes between OpenVDB version 7.1.1 and version 11.0, see the release notes. (ARNOLD-11217) USD Enhancements Cylinder lights - Cylinder lights are saved as UsdLuxCylinderLight primitives - usd#1894 API changes Geometry baking API: You can now bake subdivided and displaced geometry. You can save the baked geometry either in another universe or you can change the geometry in-place in the same universe. Typically, you would bake geometry by looping over scene nodes with AtNodeIterator. Currently, geometry baking applies to polymesh nodes only.(ARNOLD-2815)AI_API AtNode* AiNodeGetProcessedGeometry(AtNode* source_node, AtUniverse *dest_universe); Incompatible Changes Save usdz files to a usdz_tx folder: Previously when reading a .usdz file, any generated .tx files would be saved to a folder named <usdz_filename>.tmp. The .tmp extension may have led users to remove this folder prematurely, resulting in extra work the next time the usdz was rendered. These files will now be written to and read from a folder name <usdz_filename>.usdz_tx. (ARNOLD-14999)Improved volume AOV: The volume albedo AOV and LPE scattering event has been improved. For backwards compatibility, you can set the new global option legacy_volume_albedo to true. (ARNOLD-13071) Bug FixesARNOLD-8165 - Crash when curvature, ambient occlusion, or round corners is used in displacementARNOLD-14551 - Add log notification when FIS is enabledARNOLD-14590 - Very bright lights, such as the sun, are not properly occluded by dense volumesARNOLD-14970 - [GPU] Rare “stack overflow exception” crash with OSL shadersARNOLD-14995 - [GPU] Crash when attempting to render a Bifrost volumeARNOLD-14998 - Rare crash in Windows when texture_searchpath contains a root directoryARNOLD-15015 - Profiler data is lost when other universes are destroyedARNOLD-15030 - GPU renderer and denoiser imagers incorrectly overriding FIS parameters set in optionsARNOLD-15040 - AiTextureLoad crashes with textures that use subimages as mipmapsusd#1900 - Fix transform hierarchies for Arnold non-xformable primitivesusd#1903 - USD Writer should skip materials when the shader mask is disabledusd#1906 - Fix light filters assignment order in the render delegate to make it consistent with the procedural.usd#1912 - Procedural interactive updates don't consider primitives visibilityArnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.Volume channel presets: Buttons are added to each channel input on the standard_volume shader UI, which allows you to select volume channels from a popup menu. (C4DTOA-2880)Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature--length CGI animation and big- budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Owner: Solid AngleProduct Name: Cinema4D to Arnold (C4DtoA)Version: 4.7.5.1Supported Architectures: x64Website Home Page : www.arnoldrenderer.comLanguages Supported: englishSystem Requirements: Windows, macOs & Linux *Size: 5.2 Gb * System Requirements: Requirements & Platforms
Supported Cinema 4D versions: - R21.026 and above - S22.016 and above ( Official support for Cinema 4D S22 is discontinued, but direct links to compiled versions of "C4DtoA 4.0.0.1" for S22 are still available) - R23.008 and above - S24.111 and above - R25.010 and above
- Windows 10 or later, with the Visual Studio 2019 redistributable. - macOS 10.13 or later - Apple Mac models with M series chip are supported under Rosetta 2 mode - CPUs need to support the SSE4.1 instruction set. - GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information. - Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above. 购买后,将显示帖子中所有出售内容。 若发现会员采用欺骗的方法获取财富,请立刻举报,我们会对会员处以2-N倍的罚金,严重者封掉ID! 此段为出售的内容,购买后显示 替换补丁安装方法:Win系统:安装插件,打开替换文件夹,拷贝ai.dll到安装目录中C:\Program Files\Maxon Cinema 4D R24\plugins\C4DtoA\arnold\bin使用位置:C4D R21/R22/R23/S24/r25/r26:顶部菜单-扩展-C4DtoA如果安装后C4D 打不开,请先卸载插件(到plugins里面删除c4dtoa文件夹),然后把C4D更新到最新版本,最后重新安装插件即可
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