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- 2024-11-06
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Solid Angle 3ds Max to Arnold 5.6 | 1.1 Gb The Solid Angle Team, a bussines Autodesk, is pleased to announce the availability of Arnold (or MAXtoA) 5.6.6.4 for Autodesk 3ds Max is a bug fix release using Arnold core 7.2.2.1. Bug FixesARNOLD-13666 - Incorrect opacity on instanced proceduralARNOLD-13625 - Fix bias in certain scenes when using global light samplingARNOLD-13618 - Crash when rendering a render region with negative AA and AOVsARNOLD-13643 - [MaterialX] Missing displacement when rendering v1.36 filesARNOLD-13576 - [MaterialX] Height displacement is rendered as vector displacementusd#1567 - Fix metallic attribute in UsdPreviewSurface in the render delegateusd#1550 - UsdPrimvarReader_float2 returning "st" not working in the usd proceduralusd#1552 - Retain attributes ordering in the Sdr registryusd#1548 - Fix RenderProduct arnold:driver ignored in the render delegate usd#1546 - Fix relative paths on Arnold nodes12928 - Crash if the instancer source node list contains nullplatform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature--length CGI animation and big- budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists. Owner: Solid AngleProduct Name: 3ds Max to Arnold (MAXtoA)Version: 5.6.3.1Supported Architectures: x64Website Home Page : www.arnoldrenderer.comLanguages Supported: englishSystem Requirements: Windows *Size: 1.1 Gb * System Requirements:
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