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[行业软件]Solid Angle 3ds Max to Arnold 5.6.6.4 [复制链接]

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离线pony8000
 

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2022-06-01 17:42:26

Solid Angle 3ds Max to Arnold 5.6 | 1.1 Gb
The Solid Angle Team, a bussines Autodesk, is pleased to announce the availability of Arnold (or MAXtoA) 5.6.6.4 for Autodesk 3ds Max is a bug fix release using Arnold core 7.2.2.1.



Bug Fixes
ARNOLD-13666 - Incorrect opacity on instanced procedural
ARNOLD-13625 - Fix bias in certain scenes when using global light sampling
ARNOLD-13618 - Crash when rendering a render region with negative AA and AOVs
ARNOLD-13643 - [MaterialX] Missing displacement when rendering v1.36 files
ARNOLD-13576 - [MaterialX] Height displacement is rendered as vector displacement
usd#1567 - Fix metallic attribute in UsdPreviewSurface in the render delegate
usd#1550 - UsdPrimvarReader_float2 returning "st" not working in the usd procedural
usd#1552 - Retain attributes ordering in the Sdr registry
usd#1548 - Fix RenderProduct arnold:driver ignored in the render delegate

usd#1546 - Fix relative paths on Arnold nodes12928 - Crash if the instancer source node list contains nullplatform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.


Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature--length CGI animation and big- budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Owner: Solid Angle
Product Name: 3ds Max to Arnold (MAXtoA)
Version: 5.6.3.1
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows *
Size: 1.1 Gb


* System Requirements:



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[ 此帖被pony8000在2024-03-27 09:32重新编辑 ]
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离线kairimai

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只看该作者 沙发  发表于: 2022-06-01 19:55:43
离线mypwjclu

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只看该作者 板凳  发表于: 2022-06-02 00:27:44
谢谢楼主分享。
离线baobao2002

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只看该作者 地板  发表于: 2022-06-02 02:21:05
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离线tangqianfeng

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只看该作者 地下室  发表于: 2022-06-02 06:01:21
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离线tangqianfeng

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只看该作者 5 发表于: 2022-06-02 06:02:39
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离线omkfe

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只看该作者 6 发表于: 2022-06-02 06:29:24
谢谢分享。

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只看该作者 7 发表于: 2022-06-02 09:53:13
      
离线kissing

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只看该作者 8 发表于: 2023-03-03 14:17:50
谢谢分享############