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- 2024-11-19
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Maxon Cinema 4D 2024.5 | 2.0 Gb Languages Supported: English, العربية, 中文, Čeština, Deutsch, Español, Français, Italiano, 日本語, 한국어, Polski, Русский Maxon has released Cinema 4D 2024.3, the latest version of its 3D design and animation software. The release forms part of Maxon’s Fall 2023 product updates, along with Redshift 3.5.19 and Red Giant 2024. Maxon releases Cinema 4D 2024 Changes include support for rigid bodies in the Unified Simulation Framework, the option to emit Pyro sims from particles, and new normal editing and modeling tools. The update also improves performance, with Maxon describing Cinema 4D 2024.0 as “more than twice as fast as previous versions”, and makes Redshift the default renderer. Core: performance up 2x across the board, Redshift now the default renderer Cinema 4D 2024.0 is a workflow-focused release, with the first change listed in Maxon’s own feature summary being simply speed and performance. The blog post describes the speed boost in fairly conservative terms – “more than twice as fast as previous versions” – but Maxon told us that some things can be as much as 100x faster, with particular benefits for playback of complex scenes. The performance improvements are the result of continuing work on Cinema 4D’s core architecture, which received a “big push” in this release, with Maxon commenting that the architecture is “no longer the ‘new core’ [but] the core”. Similarly, Redshift, which Maxon acquired in 2019, and the CPU edition of which is available to all Cinema 4D users, has gone from being the new renderer to the renderer. In 2024.0 it becomes Cinema 4D’s default renderer, replacing the old Standard renderer.
Simulation: rigid bodies added to the Unified Simulation Framework However, there is also significant new functionality in Cinema 4D 2024.0, particular in the software’s simulation toolsets. The Unified Simulation Framework introduced last year, now supports rigid bodies on top of cloth, soft bodies and gaseous fluids. The change opens up a range of more complex simulations – for example, making it possible for solid objects in a scene to deform cloth or displace smoke and fire. Simulations are GPU-accelerated – in Cinema 4D 2024.0, you can assign a specific GPU to the task – with users able to select from a range of simplified collision shapes to further improve performance of rigid body sims.
Simulation: new options to emit Pyro from particles and to upres Pyro sims Pyro, the gaseous simulation system added to the software in Cinema 4D 2023.1, also gets several important new features. As well as volumes and geometry surfaces, you can now use points as emitters, making it possible to generate Pyro sims from particles or from the MoGraph Matrix object. It is also possible to upres Pyro simulations, enabling users to do quick, low-resolution test simulations, then add detail to them for final-quality rendering, as shown above. Upresing converts the low-res simulation cache to a more finely subdivided voxel grid, and adds new noise structures. The workflow has been made possible by wider changes to simulation caching, with users also able to toggle between different caches to compare versions of a sim. It’s also now possible to set an initial state for a Pyro simulation.
Shading: new Normal Editing Manager and transfer of vertex normals via VAMP Handling of vertex normals – previously calculated automatically by the Phong tag – has also been updated, with a new Normal Editing Manager making it possible to control the direction of normals more precisely, and to flip normals. The change should make it easier to fix shading artefacts on models. The existing Vertex Map Manager (VAMP), used to transfer point-based data between objects, can now transfer vertex normals, and can also now transfer vertex colors.
Modeling and sculpting: Pattern Selection, Projection Deformer and Surface Smear New hard-surface modeling tools include Pattern Selection, which duplicates a set of polygons selected into an array covering the surface of an object, making it possible to create effects like grilles and chain links. There is also a new Projection Deformer, which can be used to deform one mesh across the surface of another, as shown above. For organic objects, Cinema 4D’s sculpting brushes get a new surface Smear mode, which drags the mesh around in a similar way to the old Magnet tool.
Other changes: updates to the Node Editor and file exchange Workflow in Cinema 4D’s Node Editor has also been improved, with new options to organize node graphs visually using Scaffolds – coloured backgrounds that can be applied to groups of nodes – and to comment them using sticky notes. There are also a number of new nodes, and updates to existing nodes, listed in the release notes. Other changes include better support for Redshift materials, lights and cameras when transferring data to other DCC apps in formats like OBJ, FBX, glTF and Alembic. Simulation: rigid bodies added to the Unified Simulation FrameworkHowever, there is also significant new functionality in Cinema 4D 2024.0, particular in the software’s simulation toolsets. The Unified Simulation Framework introduced last year, now supports rigid bodies on top of cloth, soft bodies and gaseous fluids. The change opens up a range of more complex simulations – for example, making it possible for solid objects in a scene to deform cloth or displace smoke and fire. Simulations are GPU-accelerated – in Cinema 4D 2024.0, you can assign a specific GPU to the task – with users able to select from a range of simplified collision shapes to further improve performance of rigid body sims.
Simulation: new options to emit Pyro from particles and to upres Pyro simsPyro, the gaseous simulation system added to the software in Cinema 4D 2023.1, also gets several important new features. As well as volumes and geometry surfaces, you can now use points as emitters, making it possible to generate Pyro sims from particles or from the MoGraph Matrix object. It is also possible to upres Pyro simulations, enabling users to do quick, low-resolution test simulations, then add detail to them for final-quality rendering, as shown above. Upresing converts the low-res simulation cache to a more finely subdivided voxel grid, and adds new noise structures. The workflow has been made possible by wider changes to simulation caching, with users also able to toggle between different caches to compare versions of a sim. It’s also now possible to set an initial state for a Pyro simulation.
Shading: new Normal Editing Manager and transfer of vertex normals via VAMPHandling of vertex normals – previously calculated automatically by the Phong tag – has also been updated, with a new Normal Editing Manager making it possible to control the direction of normals more precisely, and to flip normals. The change should make it easier to fix shading artefacts on models. The existing Vertex Map Manager (VAMP), used to transfer point-based data between objects, can now transfer vertex normals, and can also now transfer vertex colors.
Modeling and sculpting: Pattern Selection, Projection Deformer and Surface SmearNew hard-surface modeling tools include Pattern Selection, which duplicates a set of polygons selected into an array covering the surface of an object, making it possible to create effects like grilles and chain links. There is also a new Projection Deformer, which can be used to deform one mesh across the surface of another, as shown above. For organic objects, Cinema 4D’s sculpting brushes get a new surface Smear mode, which drags the mesh around in a similar way to the old Magnet tool.
Other changes: updates to the Node Editor and file exchangeWorkflow in Cinema 4D’s Node Editor has also been improved, with new options to organize node graphs visually using Scaffolds – coloured backgrounds that can be applied to groups of nodes – and to comment them using sticky notes. There are also a number of new nodes, and updates to existing nodes, listed in the release notes. Other changes include better support for Redshift materials, lights and cameras when transferring data to other DCC apps in formats like OBJ, FBX, glTF and Alembic. Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team.Cinema 4D 2024 delivers unmatched speed and performance for your most demanding creative scenes. Rigid body simulations now interact with all existing forces, pyro, fabrics and soft bodies. Pyro now offers more precise controls for artists to art direct their simulation and ensure it matches their vision. By adding the Pyro tag to standard particle emitters, thinking particle geometries and matrix cloners, they can now emit Pyro. And the new Vertex Normal tools offer you unparalleled precision for perfect surfaces. What's New in Cinema 4D 2024 Full Feature Breakdown Maxon Computer is a leading developer of 3D software for the creative industries, best known for its flagship 3D modeling, painting, rendering, and animation software, Cinema 4D. Today, users across the world rely on Cinema 4D to create cutting-edge 3D motion graphics, architectural and product visualizations, video game graphics, illustrations and much more. Formed in 1986 by Harald Egel, Harald Schneider and Uwe Bärtels, Maxon's headquarter is located in Germany. Maxon operates subsidiaries in the U.S., U.K., Canada, and competence centers in Japan, France and Singapore. Owner: Maxon ComputerProduct Name: CINEMA 4D StudioVersion: 2024.5Supported Architectures: x64Website Home Page : www.maxon.netLanguages Supported: multilanguageSystem Requirements: Windows *Size: 1.2 Gb购买后,将显示帖子中所有出售内容。 若发现会员采用欺骗的方法获取财富,请立刻举报,我们会对会员处以2-N倍的罚金,严重者封掉ID! 此段为出售的内容,购买后显示
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